Issue Plastic pollution is a big problem. Plastic objects, like the rubbish that we drop on the ground, break down into tiny bits – microplastics. We know that microplastics in the oceans can harm organisms that live there and there are concerns of their effect on human health.
Action
The Great Big Litter Hunt is a science activity suitable for KS2 and KS3 students that gets them learning about the issues surrounding plastic pollution by collecting plastic waste found outside in the school grounds or local community and recording what they found.
Meet-a-Scientist Students will also hear from Professor Richard Thompson, who was the first scientist to use the term ‘microplastics’.
His pioneering research provided vital evidence that microplastics exist, and are harmful.
Join the global movement
The activity is ideal to get students outside and exploring their local environment, especially on May 18th 2023 – Outdoor Classroom Day.
This is a global movement to inspire and celebrate outdoor learning and play.
There are huge companies like Tesla trying to protect the planet by reducing our emissions from fossil fuels. There are also smaller companies trying to invent and sell devices to reduce energy consumption with energy-saving inventions for homes. But to produce them they need money – investors.
FUTURE-ORIENTED SCIENCE ACTION
The Energy savers science-action is a short activity, taking 1.5 lessons plus homework. It prepares students to help an entrepreneur design and sell an energy-saving device. Students use their knowledge of energy transfers, energy efficiency and the inquiry skills of represent with models and use fractions and percentages.
SDGs (Sustainable Development Goals)
7. Affordable and clean energy
CURRICULUM LINKS
Knowledge: Physics – energy Skills: Represent with models, Use fractions and percentages, Communicate ideas
BLUEPRINT CURRICULUM LINKS
Concepts: Energy transfers, wasted energy
Learning stage: Analyse
ACTIVITY CONTENTS
Teachers guide
Information for STEM professionals
Teaching powerpoint
Home task
Student sheets and assessment rubric
There are 2 activities that can be fitted around existing science lessons.
Understand the scientific context (CARE – school and home tasks)
Coordinate scientific knowledge and skill in a performance assessment (DO)
FUN PARTICIPATORY SCIENCE
This science action engages students, family members, science professionals (engineer, physicist)
COMPETENCE-BASED ASSESSMENT
students feedback about their views of science, including engagement, confidence, and identity.
students and teachers templates to assess knowledge and skills
students feedback about their science capital in the context of open schooling
Microplastics are tiny plastic particles that enter the environment and contaminate the water, soil, and air. They are created when plastic waste breaks down into smaller particles.Microplastics can be consumed by animals and humans through contaminated food sources, like fish. Microplastics also get into our water supply, making it more difficult for marine life to survive in their natural habitat.Microplastic pollution is one of the most pressing environmental issues today. It’s estimated that if we don’t act today microplastics floating around in the ocean by 2050 will be more than fish.
FUTURE-ORIENTED SCIENCE ACTION
The Microplastics science-action is a short activity, taking 1.5 lessons plus homework. It prepares students to become teenage activists and help people to reduce their microplastic pollution. Students use their knowledge of particle model, separating mixtures and the inquiry skill of support claims with evidence.
SDGs (Sustainable Development Goals)
6. Clean water and sanitation
12. Responsible consumption and production
14. Life below water
CURRICULUM LINKS
Knowledge: Chemistry – particles Skills: Support claims with evidence and communicate ideas
BLUEPRINT CURRICULUM LINKS
Concepts: Particle model & Mixtures
Learning stage: Analyse
ACTIVITY CONTENTS
Teachers guide
Information for STEM professionals
Teaching powerpoints
Home task
Student sheets and assessment rubric
CARE-DO ACTIVITIES
There are 2 activities that can be fitted around existing science lessons.
You can take part in any of these activities designed with two learning objectives:
Understand the scientific context (CARE)
Coordinate scientific knowledge and skill in a performance assessment (DO)
FUN PARTICIPATORY SCIENCE
This science action engages students, family members, science professionals.
COMPETENCE-BASED ASSESSMENT
students feedback about their views of science, including engagement, confidence, and identity.
students and teachers templates to assess knowledge and skills
students feedback about their science capital in the context of open schooling
Human activity has been incredibly destructive in terms of the biodiversity of the world. Biodiversity on Earth is being catastrophically lost at an alarming rate affecting our own health and well-being. In the last 50 years, humans have caused the disappearance of 68% of the number of animals on the planet through hunting, pollution and destroying habitats( WWF, 2020). Rewilding gives nature a chance to re-establish its natural state of biodiversity and abundance.
FUTURE-ORIENTED SCIENCE ACTION
Rewilding Is about restoring natural processes for wildlife, people and climate. It aims to reintroduce lost animal species back to ecosystems. It can create opportunities for ecological restoration, wildlife watching and sustainable use of natural resources. The Rewilding science-action prepares students to plan a campaign presentation that will convince the public to rewild one animal. Students will use their knowledge of interdependence, and the enquiry skills of weighing up evidence to support a claim.
SDGs (Sustainable Development Goals)
15- Life on land
Context: SDG 15 (Life on Land) and SDG 14 (Life Below Water). Numerous urgent issues regarding the Amazon rainforest are frequently in the media, and the Amazon region is part of the national curriculum. During the dry season, the Amazon region faces limited transportation, lack of potable water, water pollution, reduced fish populations, and mobility challenges. Additionally, students considered the effects of these issues on local residents, indigenous peoples, and biodiversity.
Technology: AI was employed to create a mental map of problems, a conceptual map of potential risks, and an investigation map of key points, issues, and suggestions. The resulting maps were discussed with the community, leading to a list of actions decided by the members. This information was then made available for students to prepare a blog post on “Science in the News” for a website or social media campaign.
CARE: This iterative method helps students formulate differentiated questions about real-life issues that have significant implications for them. This process aids in framing, generating ideas, and evaluating questions.
KNOW: Students are encouraged to assess, link, and support claims based on evidence with convincing arguments and substantial evidence. They use AI to facilitate discussions on academic publications, online databases, government reports, and statistics. Their investigations are further supported by expert-recommended references for in-depth exploration within their communities.
DO: Students co-create a research agenda and launch a campaign for action. Setting the agenda is crucial, as it involves deciding on priority issues that shape the direction and focus of government action. AI can also be used to review communication strategies.
Co-authorship: Students produce an AI-based investigation map and write a text for the school’s blog or website.
Artefact: The AI mapping tool Whimsical (Fig. 3) was used with the students for brainstorming topics of interest. They started by generating keywords or phrases and then used AI to connect more ideas. This mental map facilitated collaboration among students, allowing them to evaluate and summarize ideas. They presented their findings, which were voted on by the local community in the Amazon. The text using the map was described with the help of AI.
Socioscientific Considerations: Throughout this process, socioscientific considerations regarding the use of AI were emphasized. Discussions focused on its role in facilitating brainstorming sessions, encouraging research using primary sources, and supporting responsible use of AI. Ethical considerations and integrity were also integral parts of these discussions.
Teacher Outcomes: The AI activity promoted greater student engagement, facilitated participation from quieter students, and those less accustomed to interacting with the group and teacher.
Student Outcomes: Students expressed an emotional connection to the drought situation in the Amazon, a greater interest in understanding the causes and effects of the drought, strong curiosity about AI, and increased participation and practice in questioning, argumentation, analysis, synthesis, and improved oral and written communication skills.
e-Artivism:
The socioscientific discussions about AI’s role in brainstorming and research align closely with e-artivism, which integrates art and activism to address pressing social and environmental issues. In this context, AI serves as a powerful tool to facilitate creative exploration and critical discussions about the Amazon drought. By using AI responsibly, students and teachers can create compelling digital art, infographics, or narratives that raise awareness and inspire action on the issue, blending scientific understanding with artistic expression.
The AI activity’s ability to engage students, particularly those who are quieter or less accustomed to group interactions, is a key advantage in e-artivism projects. By participating in AI-supported creative processes, these students can contribute to collaborative campaigns, such as producing digital media or interactive projects that highlight the Amazon drought’s impacts. Teachers can guide this process, ensuring inclusivity and fostering a sense of collective purpose.
The emotional connection students developed with the drought situation in the Amazon reflects the core of e-artivism: using creative expression to channel emotional engagement into actionable awareness. Their curiosity about AI and participation in critical skills like questioning, argumentation, and communication can be leveraged to design innovative e-artivism campaigns. For example, students could use AI tools to generate data visualizations, craft persuasive narratives, or create digital artwork that communicates the urgency of protecting the Amazon rainforest to a global audience.
In essence, the combination of AI, critical socioscientific discussions, and student creativity lays a strong foundation for impactful e-artivism. This approach not only enhances learning outcomes but also empowers students and teachers to become active participants in advocating for environmental sustainability and addressing global challenges like the Amazon drought
News . Events Audio Visual artefacts for communities (SDG 11)
This practice was part of the training of undergraduates in the Pedagogy Course at the Federal University of Cariri (UFCA), which was recently recognized with the highest score by the Ministry of Education (MEC). The course stands out for its interdisciplinary work, through which educators promote teaching, research, outreach, and culture.
This partnership with the Porteiras School began in 2022, due to research developed in the open schooling axis with digital technologies, in the Pedagogy course and a national partnership linked to CNPQ in which UFCA is connected to studies at UFRJ, UFF, PUC-SP, PUC-PR, UNEB, UFSC, and internationally with the Open University, with studies by Alexandra Okada.
One of the first challenges for Pedagogy undergraduates and basic education students was to open their windows. This process encouraged students to reflect on their local context, to investigate the socio-scientific topics that most interested them. Several disciplines were integrated, from the fields of art, technology, and curriculum, as seen in one of the videos from the exhibition of photo-narratives created by Francione Charapa, at IFE/UFCA.
After this journey of opening the windows for pedagogy students, we implemented an action-research project coordinated by Prof. Dr. Karine Pinheiro at Cirene Maria Esmeraldo School, involving research scholars such as Daniel Alberto, Emerson Gomes, Valeria Vieira, Vivila de Carvalho, Elizete da Silva, Luana Argentina, Marielly, and 85 pedagogy students. At Cirene Maria Esmeraldo School (Kessyo Santos, Thais Coelho, Maria do Socorro Silva and the basic education students at Cirene Maria Esmeraldo School in Porteiras), and in the cultural community at the Quilombo do Souza, with Master Maria de Tiê, Cyda Olímpio, Valéria Pinheiro CIAVATA, and Instituto Anjos Digitais. The project continues with the coordination of university extension activities, with the Freirean Movement led by Prof. Darliane Amaral and the appreciation of multiple cultural expressions, which was also supported by the Voices of Cariri Project, led by Prof. Dr. Ligia Rodrigues.
This open schooling community highlights two examples that integrate the use of digital technologies to support the training of educators focused on creative processes through various digital genres, fostering open schooling:
The first example was featured in the Teaching Initiation Program, particularly during the First Meeting of the Institutional Program of Teaching Initiation Scholarships (EnPibid/UFCA) and the First Meeting of the Pedagogical Residency Program (ERP/UFCA) at the Federal University of Cariri (UFCA). Approximately 20 papers were published by undergraduate students, who developed communication skills, teamwork, expanded vocabulary, and a decolonial perspective on the curriculum. As part of the intersectoral integration between the university and schools, 24 workshops and a thematic panel were developed in collaboration with the State University of Bahia (UNEB), alongside Professor Silvar Ribeiro. This connection reinforced the bond between the university, schools, and the community.
The second example refers to activities in a basic education school in the municipality of Porteiras, aimed at analyzing the educational projects developed by basic education students. These projects were aligned with the pillars of open schooling and the development of the C5 Generation (creative, critical, collaborative, communicative, and civic-minded). In both examples, literacy and scientific education were promoted from basic education onward, embedded within a cybercultural context, involving undergraduates, teachers, and students engaged in open schooling.
CARE:
The undergraduate students in the Pedagogy Program at the Institute of Educator Training were involved in research, outreach, and cultural projects tied to real-life themes from their community. These activities occurred both at the university, with courses like Digital Technologies and Pedagogical Innovations, and in basic education schools. Guided by Professor Karine Pinheiro, these initiatives expanded research in basic education and established partnerships between schools, the community, and the third sector, focusing on the creation of school projects using the open schooling approach.
KNOW:
The project engaged digital natives (Prensky, 2010), who developed creative processes through new digital genres, experiencing the power of technology to express ideas in multiple forms. We observed a growing use of video, with students sharing stories, reels, and TikTok videos. Consequently, the cultural practice of using images was intensified with audiovisual production, marked by the multimodal nature of language in the cybercultural context (Santos, 2014). Through various disciplines, students experienced this new approach, incorporating fieldwork where they encountered popular, scientific, and cultural knowledge, all of which had unimaginable impacts on open schooling (Okada, 2016).
In addition, several workshops were designed to map concrete issues and geographic areas using Google Earth to identify locations, aiming for authentic co-learning.
DO:
The educational projects developed by students during 2023-2024 involved multiple societal actors, reinforcing democratic practices, valuing diversity, promoting solidarity, and addressing environmental issues. These initiatives fostered autonomy, helping students become active citizens within their community. This process was grounded in the principles of open schooling for the development of scientific education, open access, public engagement, and governance.
Through these activities, students became cultural producers on themes such as solid waste, cultural heritage, water conservation, and animal protection. Another highlighted competence was the expansion of socio-scientific vision. Both basic education and university students presented their projects at scientific events. As a result of this study, we introduce a Podcast Channel with around 1,800 views, showcasing the active involvement of cultural practitioners, who became reflective producers and developed a situated practice through continuous debate. The impact of this activity at the UFCA Brejo Santo campus became “glocal” (Silva, 2005).
Image – Recycling Workshop and Selective Waste Collection Campaign
Source: Produced by the authors
Results from Teachers (Six basic education teachers from Cirene Maria Esmeraldo Municipal School):
Pedagogical innovation using real, relevant contexts for students related to:
Publication of 14 scientific papers: ENPIBID/2023, IV Biology Meeting (IFE/UFCA).
Results from Undergraduate Students – Pedagogy (85 students) and Basic Education Students (Municipality of Porteiras):
Creation of an educational device – IFECast: My Community, a project involving interdisciplinary undergraduates and pedagogy students. The project involved various pedagogical moments for engagement within the IFE/UFCA community, through open schooling, exploring identity, meaning, and practice. This was facilitated by problematizing their reality.
We share the channel for this C5 Generation of Co-Entrepreneurs – IFECast: My Community, featuring audiovisual narratives about field visits to quilombola communities, environmental trail discoveries, storytelling creation, photo-narrative exhibitions, and interviews that inspired teaching discoveries through diverse digital genres. About 45 videos are available at: YouTube Channel: IFECast: My Community and on Instagram at: @ifecast_ufca.
The integration of e-artivism within the Pedagogy Program at UFCA provides a transformative approach to open schooling and the development of the C5 Generation. By blending art and activism with socio-scientific inquiry, this initiative empowered students and educators to address pressing community and environmental challenges creatively and collaboratively. Activities like photo-narrative exhibitions, video productions, and interdisciplinary fieldwork not only enhanced digital literacy but also used artistic expression to foster critical engagement with themes such as cultural heritage, environmental sustainability, and solidarity.
E-artivism became a vital tool for undergraduates and basic education students to channel their emotional connections to local and global issues into actionable projects. The IFECast: My Community channel, with its rich collection of audiovisual narratives, exemplifies how students embraced creative media to tell stories of their communities, connecting traditional knowledge with modern digital tools. Through these narratives, students became cultural and scientific advocates, raising awareness about topics like SDG 15 (solid waste and animal protection) and SDG 4 (cultural heritage), while fostering a sense of agency and citizenship.
By integrating CARE, KNOW, and DO principles, e-artivism helped students co-create meaningful solutions to real-world problems. The creative processes amplified their voices, expanded their socio-scientific vision, and inspired collective action. This dynamic interplay between art and activism not only enriched their educational experiences but also built a bridge between cultural traditions and innovative pedagogical practices, reinforcing the glocal impact of open schooling at UFCA.
The central idea of the activity was to spark students’ curiosity by using news stories to connect science content to everyday life. The goal was for students to understand the relationship between the nervous system and the impact of psychoactive substances on the body, promoting greater interaction with their families and extending reflection beyond the classroom. Additionally, students were encouraged to engage with scientists to foster interest in pursuing STEM or science-related careers.
As part of the activities, teachers were given suggestions aligned with the National Common Curricular Base (BNCC), specifically for the 6th grade, within the thematic unit “Life and Evolution.” Among the suggested skills, students worked on explaining the functioning of the nervous system and how it can be affected by psychoactive substances (EF06CI10), as well as justifying the role of the nervous system in coordinating motor and sensory actions based on its structures (EF06CI07).
Throughout the project, teachers had the freedom to apply Augmented Reality (AR) cards as they saw fit, promoting a dynamic and tailored exploration of the content for the students.
The students participated in a series of activities in three distinct phases, aiming to explore the functioning of the nervous system and the impact of psychoactive substances on the body using AR technologies and interactions with scientists.
– CARE: Students were encouraged to care about everyday issues raised by a news story related to the use of psychoactive substances. They explored how the nervous system can be affected by these substances using AR cards to visualize neurons, axons, and dendrites. This phase piqued students’ curiosity and motivated a deeper exploration of the content.
– KNOW: Students discussed the role of the nervous system in coordinating motor and sensory actions of the body. They also addressed how science can clarify the damage caused to the body by psychoactive substances and discussed the social impacts of substance consumption. The class listed the main problems related to the topic, broadening their understanding of the associated risks.
– DO: Students were encouraged to take the knowledge they acquired to their families. They were tasked with discussing the subject at home and bringing questions and curiosities to the scientists. Families also proposed actions to combat the problems identified in the previous phase, and students brought these ideas back to the classroom in the following session.
In the **Closing** phase, students watched a video with a guest scientist who answered their questions and explained how knowledge of the nervous system is related to their field of expertise. This brought students closer to scientific practice and stimulated their interest in scientific careers. After the video, students completed a questionnaire about the activities and the knowledge they had gained.
Teacher Training: A 60-hour course trained 1,000 public school teachers across Brazil in using augmented reality (AR) content in the classroom. The activities aimed to engage students with real-world questions and problems, encouraging them to explore and acquire knowledge through reflection with AR, as well as through practical actions involving the community and family. These discussions extended beyond the school environment, adhering to the principles of open schooling.
Project Focus: The project centred on:
Effective Learning: Promoting digital AR skills through exploration, visualisation, discussion, and visual comprehension.
Inclusion, Equity, and Gender Equality: Enhancing multi-literacy for both youth and adults.
All content aligned with the subjects teachers already cover in class, but with an open schooling approach—addressing real-world issues relevant to students and applying this knowledge in the community.
Safe and Inclusive Learning Environments: Teachers reported that the project significantly enhanced learning environments by offering engaging, immersive, and innovative digital content. Promoting science through digital education aligned with new teaching methodologies for future generations. The project gained recognition from Brazil’s Ministry of Science, Technology, and Innovation.
Recently, President Lula signed the National Digital Education Plan into law. The AR project in schools represents a major contribution to promoting open science, aligning its content with the National Digital Education Plan and the National Common Core Curriculum (BNC
**Teaching Results**
The results showed varying levels of teacher confidence regarding the activities:
1. **Small Group Discussions (A08)**: 83% of teachers felt confident.
2. **Use of Questions for Divergent Thinking (A07)**: 76% of teachers felt confident.
3. **Interaction with Researchers and Scientists (A05)**: 71% of teachers felt confident.
4. **Encouraging Participation in Science Activities Outside School (A04)**: 71% of teachers felt confident.
5. **Promoting Discussions on Science and Society (A02) & Helping Generate Evidence-Based Questions (A03)**: Over 70% of teachers felt confident.
6. **Teaching Scientific Inquiry with Real-World Problems (A01)**: 65% of teachers felt confident.
7. **Encouraging Discussion of Scientific Topics with Family (A06)**: 66% of teachers felt confident, with 24% feeling less confident.
In all activities, only a small percentage (less than 5%) felt very unsure.
**Learning Outcomes**
Students generally demonstrate a positive attitude toward science and its importance. The vast majority (82%) agree or strongly agree that learning science will be useful in their daily lives. Even more (86%) recognize the importance of science, technology, and mathematics for problem-solving.
There is a strong belief (87%) among students that science helps people worldwide lead pleasant and healthy lives, indicating an understanding of science’s global impact.
However, when it comes to personal confidence in science, the results are more mixed. Only about a third of students (31%) feel confident in their science knowledge, with a similar proportion (31%) feeling confident using mathematics to solve scientific problems. Slightly more students (42%) feel confident using science to generate questions and ideas.
Students show more confidence in their ability to justify views using arguments and evidence, with 43% feeling confident in this area. This suggests that while they may not feel as confident in their scientific knowledge, they have developed some critical thinking skills.
Regarding practical application, nearly half of the students (48%) feel confident in doing science projects with colleagues, family, and scientists. A similar proportion (49%) feel confident talking about science, indicating a willingness to engage with scientific topics.
Encouragingly, the vast majority (80%) of students express interest in doing projects with others using science, suggesting a desire for collaborative, hands-on learning experiences in science.
When it comes to enjoyment and future aspirations, 57% of students find learning science fun. However, opinions are more divided on career prospects, with 42% interested in a job that uses science, and 37% aspiring to be seen as experts in science. These results highlight the importance of integrating engaging pedagogies with the meaningful use of AR for immersive learning across all areas, supporting sustainability goals.
Overall, while students generally recognize the importance and value of science, there is room for improvement in building their confidence and skills in scientific practices. The data suggests that hands-on, collaborative approaches to science education might be particularly well-received by students.
E-artivism played a central role in bridging scientific content with artistic and technological expression. The use of AR cards to visualize the nervous system and the effects of psychoactive substances brought abstract scientific concepts to life in vivid, accessible ways. This approach aligns artistic tools to transcend traditional barriers, making complex ideas more relatable and fostering curiosity. Students were not only learning science but also co-creating visual representations that connected their knowledge to broader social and environmental themes.
The CARE-KNOW-DO framework further supported this e-artivism approach. In the CARE phase, AR visuals sparked students’ curiosity and encouraged them to explore how psychoactive substances impact the nervous system, creating a personal and emotional connection to the topic. The KNOW phase fostered deeper understanding through discussions about the role of the nervous system and the broader societal implications of substance use. Finally, the DO phase transformed this knowledge into action, as students extended their reflections to their families and communities, proposing tangible solutions to combat the issues identified.
Through collaborative activities, such as interacting with scientists and creating evidence-based questions, students became active participants in scientific inquiry and advocacy. These experiences embody the principles of e-artivism by merging technology, creativity, and activism to address real-world challenges in meaningful and engaging ways.
By linking science education with e-artivism, this initiative helped students become confident, collaborative, and creative learners who see science as a tool for positive societal change. The immersive and interactive approach not only improved their understanding of scientific concepts but also encouraged them to take ownership of their learning and apply it to real-world contexts, reinforcing the transformative potential of e-artivism in fostering sustainable development.
Care: The students were involved and interested in a real-life problem: to what extent the environment contributes to the sustainable development of mankind through planting trees by students, either from saplings or seeds. The students who participated in the activities were of secondary level, aged 11-14 years.
Know: Students used knowledge about sustainable development, environment, food resources and environment. The competences that the students practiced were:
– Analyzing the impact of technology development on the environment and society
– Training the capacity for design, execution, evaluation, use and capitalization of products
– Evaluation of personal resources and formation of initiative and entrepreneurship spirit in career planning.
Do: In the end, students prepared posters and planted trees in the school garden, carried out the activities both in groups and individually, being supported by families and community members.
* Identifying the possibilities of capitalizing on food products of mineral, vegetable and animal origin
*Analysis of links between food production activities and specific trades/professions
– Description of the main resources needed to carry out family production and consumption activities
Findings related to the Open Schooling approach: The activity is part of the curriculum at the school’s decision. It was useful, relevant, challenging, innovative and contributed to the formation of the above-mentioned skills. Open schooling could be challenging for other teachers as it contributes to civic spirit and sustainable development.
Student results: Students were interested in this type of project, because it adds value to sustainable development and environmental protection. They proved pleasure in carrying out practical activities and formed social-moral skills in Open Schooling. The most relevant comment of a sixth grader was: “The world develops from seed and everything is possible through the evolution of science and God’s care.”
Care: The students were interested in a real-life issue related to responsible food consumption that represents a conscious food choice, taking into account aspects related to our decisions regarding health, environment, economy, culture, etc. Carrying out social responsibility activities plays an important role in how participants will understand why making any decision about personal food can have negative consequences / irreversible on an important part of our planet. . The students who participated in the activities were students aged 3-18, from preschool, primary, secondary and high school. A total of 825 students participated in these activities.
Know: Students used knowledge about food waste by watching documentaries on the effects of food waste, conducting a case study at economic agents in the city – 3 restaurants, by visiting the bread factory in the city, making leaflets with information through which we can reduce food waste, making a trophic pyramid, healthy breakfast and making figurines of fruits and vegetables, drawing up posters.
The competences that the students practiced were:
Motivating students to adopt a balanced and economical lifestyle;
Encouraging students to find practical and effective ways to reduce food waste;
Developing interdisciplinary connections to draw public attention to food waste;
Changing the attitude of students, their families, school teachers towards food waste.
Do: At the end, students prepared posters, leaflets, posters, interview, video. They carried out the activities in groups but also individually, being supported by family and community members.
Findings related to the Open Schooling approach: The activity was framed in the curriculum. It was challenging and useful because students’ confidence and self-esteem increased as a result of participating in complex activities that highlighted their abilities and required them to make decisions. The improvement of social skills was reflected through cooperation at the level of working groups and students’ roles in this context, through the relationship with colleagues in school. Open schooling could be challenging for other teachers because it increases creativity levels among both teachers and students.
Results obtained by students: Students were interested in the topic proposed for research and showed interest in participating in other activities aimed at the practical and applicative character of the given topic
News . Events UNESCO SDG3 Health through Augmented Reality
The central idea of the activity was to spark students’ curiosity by using news stories to connect science content to everyday life. The goal was for students to understand the relationship between the nervous system and the impact of psychoactive substances on the body, promoting greater interaction with their families and extending reflection beyond the classroom. Additionally, students were encouraged to engage with scientists to foster interest in pursuing STEM or science-related careers.
As part of the activities, teachers were given suggestions aligned with the National Common Curricular Base (BNCC), specifically for the 6th grade, within the thematic unit “Life and Evolution.” Among the suggested skills, students worked on explaining the functioning of the nervous system and how it can be affected by psychoactive substances (EF06CI10), as well as justifying the role of the nervous system in coordinating motor and sensory actions based on its structures (EF06CI07).
Throughout the project, teachers had the freedom to apply Augmented Reality (AR) cards as they saw fit, promoting a dynamic and tailored exploration of the content for the students.
The students participated in a series of activities in three distinct phases, aiming to explore the functioning of the nervous system and the impact of psychoactive substances on the body using AR technologies and interactions with scientists.
– CARE: Students were encouraged to care about everyday issues raised by a news story related to the use of psychoactive substances. They explored how the nervous system can be affected by these substances using AR cards to visualize neurons, axons, and dendrites. This phase piqued students’ curiosity and motivated a deeper exploration of the content.
– KNOW: Students discussed the role of the nervous system in coordinating motor and sensory actions of the body. They also addressed how science can clarify the damage caused to the body by psychoactive substances and discussed the social impacts of substance consumption. The class listed the main problems related to the topic, broadening their understanding of the associated risks.
– DO: Students were encouraged to take the knowledge they acquired to their families. They were tasked with discussing the subject at home and bringing questions and curiosities to the scientists. Families also proposed actions to combat the problems identified in the previous phase, and students brought these ideas back to the classroom in the following session.
In the **Closing** phase, students watched a video with a guest scientist who answered their questions and explained how knowledge of the nervous system is related to their field of expertise. This brought students closer to scientific practice and stimulated their interest in scientific careers. After the video, students completed a questionnaire about the activities and the knowledge they had gained.
**Teaching Results**
The results showed varying levels of teacher confidence regarding the activities:
1. **Small Group Discussions (A08)**: 83% of teachers felt confident.
2. **Use of Questions for Divergent Thinking (A07)**: 76% of teachers felt confident.
3. **Interaction with Researchers and Scientists (A05)**: 71% of teachers felt confident.
4. **Encouraging Participation in Science Activities Outside School (A04)**: 71% of teachers felt confident.
5. **Promoting Discussions on Science and Society (A02) & Helping Generate Evidence-Based Questions (A03)**: Over 70% of teachers felt confident.
6. **Teaching Scientific Inquiry with Real-World Problems (A01)**: 65% of teachers felt confident.
7. **Encouraging Discussion of Scientific Topics with Family (A06)**: 66% of teachers felt confident, with 24% feeling less confident.
In all activities, only a small percentage (less than 5%) felt very unsure.
**Learning Outcomes**
Students generally demonstrate a positive attitude toward science and its importance. The vast majority (82%) agree or strongly agree that learning science will be useful in their daily lives. Even more (86%) recognize the importance of science, technology, and mathematics for problem-solving.
There is a strong belief (87%) among students that science helps people worldwide lead pleasant and healthy lives, indicating an understanding of science’s global impact.
However, when it comes to personal confidence in science, the results are more mixed. Only about a third of students (31%) feel confident in their science knowledge, with a similar proportion (31%) feeling confident using mathematics to solve scientific problems. Slightly more students (42%) feel confident using science to generate questions and ideas.
Students show more confidence in their ability to justify views using arguments and evidence, with 43% feeling confident in this area. This suggests that while they may not feel as confident in their scientific knowledge, they have developed some critical thinking skills.
Regarding practical application, nearly half of the students (48%) feel confident in doing science projects with colleagues, family, and scientists. A similar proportion (49%) feel confident talking about science, indicating a willingness to engage with scientific topics.
Encouragingly, the vast majority (80%) of students express interest in doing projects with others using science, suggesting a desire for collaborative, hands-on learning experiences in science.
When it comes to enjoyment and future aspirations, 57% of students find learning science fun. However, opinions are more divided on career prospects, with 42% interested in a job that uses science, and 37% aspiring to be seen as experts in science.
Overall, while students generally recognize the importance and value of science, there is room for improvement in building their confidence and skills in scientific practices. The data suggests that hands-on, collaborative approaches to science education might be particularly well-received by students.
The Guidance Department of CDP Juan XXIII Chana in Granada has implemented an educational project called “Healthy Minds”, within its Tutorial Action Plan, which involves participatory research with an Open Schooling approach, where the students themselves become active agents in promoting mental health. The implementation has been carried out within the framework of the European project CONNECT.
We have conducted this project with 6 class groups from 1st and 3rd year of Secondary Education (180 students and their families). Each group has worked through the sessions designed by Healthy minds, and we have implemented an action plan with various activities based on the identified mental health needs.
Firstly, we delved into the concept of health by analysing the definition proposed by the World Health Organization (WHO). Through this, we discovered that there are different types of health, not only physical but also social and mental. We analysed what they had in common and found that emotional well-being was the common term. At this point, the students identified risk and protective factors for mental health, based on which they prioritized the ones they considered most important to design and implement an action plan. Students proposed to create an “Emotional Kit” as a solution. They have suggested a set of tools to protect themselves in risky situations and promote emotional well-being. Finally, they reflected on the learning process and the impact on mental health promotion. Throughout the process, teachers and families have been involved, allowing for collaborative design of solutions.
Among the results and impact of Healthy Minds in our educational community, we can highlight a greater awareness among students of the need to focus on mental health and their ability to contribute to solving a problem that affects them through participatory research. The self-organization of students has also been promoted, and there has been a greater commitment from the school institution to improve mental health promotion. The school will start working on creating a physical space that promotes emotional well-being, which will be called the “Emotional Classroom”. Additionally, the Guidance Department will design interdisciplinary activities to promote students’ well-being in collaboration with the “Healthy habits and lifestyle” program already allocated at the school.
News . Events Families and forestry specialists worked together to successfully carry out a scientific action adapted to the conditions of a Subcarpathian area
CARE: In this activity the families of the students were involved in order to study the specific habitat of the Subcarpathian area of Balcani commune, as well as forestry specialists in collaboration with the Moinești Forestry School.
KNOW: The concepts related to the geographical environment, biogeography and pollution were linked to the school curriculum.
DO: Students no longer found science difficult and difficult to approach because the activities they did were in line with their abilities and worked differentiated for the needs of the group.
Open Schooling findings: CONNECT resources were used to draw parallels between the species of CONNECT resources and those studied by students.
Students’ results: Students showed willingness to learn new things, but also deepened the knowledge already acquired previously. Also, they gained knowledge about the animals studied by making practical presentations/projects about them.
News . Events Science action on Health: prevention of Covid.19 at the school supported by participatory research (Best Practice – Spain)
CARE: The socio-scientific issue was on how to improve the prevention of Covid.19 at the school. The professionals that gave support were the scientific community from Escoles Sentinella project: science communicators, biologists, epidemiologists, paediatricians among others, helping on the facilitation of the participatory research. From an invitation letter to the project and with some previous knowledge explorations the students get fully committed to the project.
KNOW: As the activities were implemented from the tutoring sessions, the debate competence and also the citizenship education topic (social values content) were the aspects more worked using this CONNECT resource. Despite we did not go in depth with biological issues, the students also learned a lot about how the coronavirus is spread and why do we need those preventions measures to protect everybody from the transmission.
DO:Students developed communication skills and skills to create, design and edit video, as they chose disseminate their results through a video. Students also developed iinquiry skills, participation skills and transdisciplinary methodologies. The science actions included teamwork, collaborative learning within the class and with other stakeholders and that science useful to solve real-life challenges.
Findings about open schooling:The activity they did was adapted to the curriculum of Obligatory Secondary Education (ESO) and it was implemented at the tutoring sessions.
Results for students: Students get more confident on debating and on presenting their own opinions to the group. The activity has led to greater awareness of Covid-19 prevention and how the measures to achieve that can be improved by a participatory research process.
CARE: A list of questions was sent to the scientist and through his presentation on the Webex Meet platform where answered.
KNOW: The school curriculum was satisfactorily connected with the chosen topic to work with. The greenhouse effect is integrated in their curriculum and was highly connected with the global warming issue. Discussion supported by participatory science has led to greater awareness of global warming and chemical pollution and provoked actions to confront and eventually solve these issues. It also changed the up to that point indifferent attitude of some of the pupils towards scientific methodology and science in general, to clear interest and positive attitude to science.
DO: Since we used an open scenario approach the students either found themselves sources or used some, we offered them. In this context they developed videos, presentations, and a game.
FINDINGS: This initiative had the consent of the parents and opened opportunities for dialogue with the family, pupils and teachers. After the appropriate modifications was integrated in the curriculum making the scientific approach a handy tool for the pupils to understand scientific methodology and to a certain degree apply it.
RESULTS FOR STUDENTS: The students who participated seem now more confident with science, they really enjoy science lessons and they have increased interest in scientific approach and problems.
CARE-KNOW-DO: The scenario follows the structure of Connect: CARE-KNOW-DO and the methodology of participatory science. Students & teachers are participating in all stages, scientists & parents at the stages of “Care” and “Do”, local authorities at “Do” level. The role of the scientist (University of the Aegean, Geography department) was quite critical as at the first level of “Care” he gave initiatives to students in order to start over the process of creating their digital map and at the third level of “Do” where he assisted students on how to present their results, how to make proposals, to discuss in total student’s investigations and to reply to any student’s question about this map creation. The role of teacher is to support students in all stages and motivate them for their personal growth, for further investigating, to encourage them for spatial thinking etc. The role of parents is to communicate, participate, assist, and help students with their questions/actions as they have an active role during this process.
Outcomes: The outcome of this scenario was a variety of student’s spatial questions which are forwarded to local community for further actions and investigation. For example: environmental pollution, accessibility & proximity issues, promoting local places that are not known yet, bad roads/buildings condition, lack of spatial interactions, lack of basic infrastructure etc. The initial limitation of this scenario was the reluctancy of participation as students/their parents haven’t faced something similar before; after the completion of this scenario all students requested to have similar projects for action to other study fields.
Findings: Another benefit of this scenario was that it took place during pandemic as all students were online and they could participate with scientist meetings. Scientist intrigued student’s mind and of course broaden the knowledge for cartography and the use of maps in daily life. The fulfilment of both cartography labs led students to working in teams, to resolving problems, to spatial thinking, to be more tech-savvy and generally to encourage students for improvement. Overall, there was a great cooperation among everyone, and the scenario implementation was in benefit of all the participants.
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